Spawners in Free have been disabled
Illegal Farm Blocks can no longer be stolen with a command
Illegal Farm Blocks can no longer be re-sized
You now gain Infamy when planting crops
Guards can no longer teleport using signs (No more guards in Premium)
Guard spawn location fixed
Mobs are capped at 16 mobs per 32 block area
Stripped Logs can now be sold in Premium
Chicken drop prices have been reduced
Cow drop prices have been increased
Drop priority is now randomized
Infamy no longer resets upon logout
Guards re-gen hunger on death
Beds can now be used to set re-spawn point
Beds can now be used to sleep
Crops can now be sold in Free
Can no longer attack guild members with arrows
Can now use /guild list to show all guilds
Can click on guild names with /guild list to see their members
Guild GUI will now open in protected areas
Breaking a block with a crop on top will grant Infamy
Can not use a bucket to remove water in an Illegal Farm that is not yours
Can not replace...
The Freeville Update Patch is drawing near and includes all new, unique features that we have not had in the past. With this patch we will be updating the server to version 1.13.2, and making the Free world accessible. Below I will be explaining the new features and how they're intended to work, but note that features may be tweaked and finely tuned in the upcoming days.
Once you become Free, you can create and join a guild. There is currently no cost to create or join, however you must be in a guild to use land protection blocks.
Most of the guild options are presented in a GUI, minimizing the amount of commands you will need to remember.
To create a guild, use /g create <tag> <name>
To speak in your guild chat, use /. before each message
Using /g will bring up the guild GUI
The war option in the guild GUI is currently disabled and more information about this feature will be released in the future. Until then, we will not be...
Here are some quick updates to share with you guys.
Thanks to everyone who joined us for the launch - it was great to see so many of you still excited about playing again. We hit a few snags with some software issues but we were able to narrow it down and get it resolved quickly.
Development & Priorities
As stated in every update post and everywhere it comes up we are very much in development. We've released in stages because that's what the player-base asked preferred. With that that means you get content as it as we finish it. Our next priority is the Free world and the related systems like Guilds, Base Building, etc. You can expect that soon along with the information on how it works along with it.
That being said there are several ways to make this easier for the team - it mostly comes down to: just use the forums. If you have feedback, and issue, or a question post it on the forums. It makes it easier for us to deal with and see.
Free / Beyond the Prison
There's a lot of work still left to be done outside of the prison. Like I said in other posts we're balancing the fact that people want to play now and the lack of our finished content. So we're going to be releasing most of the content in stages post launch. Keep posted for those announcements.
As for now @NotoriousV2 is working hard to bring you guilds - which will have the protection / war / social aspects built in as for right now we're going to be implementing a temporary...
Beta has started
We're happy to have so many people interested in taking part of the beta and launch. Last night we opened our beta testing up to a handful of users. They've already helped us identify several issues that needed our attention. We're happy with the number of people in the beta at the moment, as we want to keep the group small so we can communicate with them individually and go over any issues they may have.
As I stated in the last announcement - Minecraft has changed a lot since we were last online and we're launching on the back of a major patch that isn't fully supported, so a lot of our systems / plugins are very much in development still. We are trying to find a balance between getting the server to you quickly and having a polished experience - so this beta testing is very important to us.
As of now things are looking good for launching on the 25th - but won't be the full experience. Just understand...
So here's the announcement you've all been waiting for: we'll be re-launching Killion. We're going from Killion Detention Center to just Killion. This is due to the fact that we are going to be expanding the game-play focus beyond just the prison.
If you are familiar with the old server then the starting experience will be very similar, with a few overall changes in game-play. The old prison map is being reused and re-implemented for now. We have plans to redo it in the future, but for nostalgic sake of our old players, we're going to be launching with it.
The main focus and game-play changes will be in the life after prison. Guild interactions, player economy, and character progression will be crucial. This will be rolled out in several stages; we’ll have more information on that as the roll outs occur. You can expect these game-play changes to have a similar “Killion” play style. In other words, everything will be earned through hard work and...