We are currently looking into revamping or making changes to the PreciousStones system currently used to protect blocks in the Free world and wanted to let you guys make suggestions and gather feedback. Upkeep taxes, Larger & Different Types of Stones The current general idea is to create larger land protection and separate it from stones that can be used for farming / money making systems like mob spawners. This will allow for larger overall bases but not larger farms. We can then also tax these zones separately. Raiding We want to encourage raiding more on this iteration so we are currently planning on making chests breakable in all fields for now. - Later on we want to add a system to give raiding an attack / defend type system. The general idea is once a Clan A is killed X amount of times by Clan B. Clan A would have a capture point like system at Clan A's base. If they are able to control that point within a X min window Clan A's fields will go down for a limited time. That's the general idea but it's further down the line so if you have suggestions please post them.